Pat R Blog
Patrick Roeder's Work In Progress and Misc. Blog.
Sunday, July 3, 2016
Friday, September 11, 2015
Tuesday, June 2, 2015
Sunday, May 18, 2014
Prehistoric Axe
Item slots and their budgets
Head
- LoD0 Triangle Limit: 600
- LoD1 Triangle Limit: 400
- Texture Size: 256H x 256W
- LoD0 Triangle Limit: 700
- LoD1 Triangle Limit: 400
- Texture Size: 256H x 256W
- This model should primarily be bound to the bone: axe_1
- LoD0 Triangle Limit: 600
- LoD1 Triangle Limit: 400
- Texture Size: 256H x 256W
- LoD0 Triangle Limit: 500
- LoD1 Triangle Limit: 200
- Texture Size: 256H x 256W
- LoD0 Triangle Limit: 500
- LoD1 Triangle Limit: 300
- Texture Size: 256H x 256W
Sunday, March 31, 2013
Wildstar Granok Deserter
Going to make a Granok Solider that has deserted the Dominion after
being forced to join. Since the wild west is a major them in wild star,
I'm going to take the whole civil war deserter turns gunslinger theme
we saw back in the day. But instead of the union army, I will be using
the dominion. So now that theory is out of the way here is my reference
bible.
Here is some of my method for sculpting proportions in Zbrush on a Doll Base Mesh.
concept paintover
Shirt, bandana, gloves, hat
All accessories made.
FINAL SCULPT
decimated upper body
Game Model Bakes
Painting Starts.
Textures Done.
After Posting On Polycount, a member named Artquest did this paintover for me
I am going back and making the changes now.
Environment Work
going to be making a scfi saloon for this brute. Design Bible
Blocking out Saloon and Lighting Scheme in Maya
Here is some of my method for sculpting proportions in Zbrush on a Doll Base Mesh.
importing reference image
moving limbs to match reference image
using Inflate brush on 2nd sub D level to build out mass
Proportions Sculpted Out. Refinement is next.
refinement of forms. pants added. boots added.
concept paintover
Shirt, bandana, gloves, hat
All accessories made.
FINAL SCULPT
decimated upper body
Game Model Bakes
Painting Starts.
Textures Done.
After Posting On Polycount, a member named Artquest did this paintover for me
I am going back and making the changes now.
Environment Work
going to be making a scfi saloon for this brute. Design Bible
Blocking out Saloon and Lighting Scheme in Maya
Thursday, October 18, 2012
Polycount Dota 2 Contest
Polycount.com Dota 2 Contest Guidelines
Valve.com Character Selections and Guidlines
Goals
- Match the established art style of Dota 2 in terms of Model Fidelity and Texture Look.
- Design Props that accent the character in terms of blending familiar with new.
- Develop a feasible and time saving LOD workflow
Concept Paintover Template
Wednesday, May 23, 2012
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