Here is some of my method for sculpting proportions in Zbrush on a Doll Base Mesh.
importing reference image
moving limbs to match reference image
using Inflate brush on 2nd sub D level to build out mass
Proportions Sculpted Out. Refinement is next.
refinement of forms. pants added. boots added.
concept paintover
Shirt, bandana, gloves, hat
All accessories made.
FINAL SCULPT
decimated upper body
Game Model Bakes
Painting Starts.
Textures Done.
After Posting On Polycount, a member named Artquest did this paintover for me
I am going back and making the changes now.
Environment Work
going to be making a scfi saloon for this brute. Design Bible
Blocking out Saloon and Lighting Scheme in Maya
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